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D&D in a Castle, Darlington UK


  • Castle Walworth Road Darlington, England, DL2 2LY United Kingdom (map)
  • D&D in a Castle is a 4-day luxury, all-inclusive tabletop gaming retreat. Guests eat, sleep and game in the Castle for 4 days and nights. Every Player guest joins a 24-hour Campaign with a world-class professional Dungeon Master and up to 5 other guests for 8 hours a day. During the remaining hours, guests can choose between One-Shot games and other Side Quests, such as game-related crafting, workshops, panels and outdoor games. All meals are prepared by the Castle's own chefs, and guests stay in the guest rooms of the Castle, which is also a luxury hotel.

 

Where is D&D in a Castle?

April 21 - 25, 2026, UK

Darlington DL2 2LY, United Kingdom

 

How to Register for D&D in a Castle

Tickets to D&D in a Castle come in two parts: Registration and Accommodation. Registration is priced per-person and one registration is required for each individual guest. Accommodation is priced per room, not per guest. It only needs to be paid for once even if there are two people staying in it. All purchases are refundable for 7 days, per our terms and conditions. Protect your purchase against emergency cancellations with a Refundable Booking option.

  • Registration includes: all meals, gaming, entertainment and activities, and use of the airport and train station shuttle.

    Registration has five different types.

    Player Registration: Comes with all meals, entertainment, one-shots, side quests, and a seat in a 24-hour Campaign at the 4-day event. $3,400 per player.

    Hardcore Mode Registration: For the extreme D&D lover. Play an extra 12 hours of Campaign time. Comes with all meals, entertainment, one-shots, side quests, and a seat in a 36-hour campaign at the 4-day event. $4,300 per Hardcore Mode player.

    Chronicle Mode Registration (April 21-25th and 26-30th Rounds): Embark on an epic double-round adventure spanning two full events, weaving a continuous saga with your DM and fellow players. Comes with all meals, entertainment, one-shots, side quests, and a seat in a 48+ hour campaign over 8 days of two D&D in a Castle Spring Events. Read about the Chronicle Mode Campaign “Sigils in the Sands” by Elisa Teague that spans two rounds! Chronicle Mode Registration also covers accommodation and meals between rounds (Apr. 25-26th). $8,350 per Chronicle Mode player.

    Family Mode Registration (For Ages 14-17 and their Chaperone Adult): Comes with all meals, a seat in a 24-hour campaigns at the 4-day event, all activities and one-shots. Youth Players must have a chaperone register as a Family Mode guest as well. Family Mode Players will be assigned to a table with other Family Mode Players. The minimum age for attending D&D in a Castle is 14. $3,400 per Family Mode player.

    Companion Mode Registration: All meals, entertainment, side quests, and one-shots except a Campaign. $2050 per Companion Mode guest.

    After adding your registration(s) to your cart, be sure to add accommodation to your purchase so you have a place to stay on site at the Castle!

  • *When you purchase a room, you purchase the use of the whole private room. You and anyone attending with you can share that room, as long as you do not exceed the capacity of the room as listed. The only exception is the “Shared Room” option which is for guests travelling solo who want to be paired by us with another solo guest as a roommate, to share the cost of the room. 

    West Wing Double (Annexe)
    A comfortable and cozy double room located in the West Wing annex, perfect for guests looking for a quieter stay while still enjoying proximity to the main castle.  
    Capacity: 2
    Price: $1,400.00

    West Wing Twin (Annexe)
    A spacious twin room in the West Wing annexe. This room provides the flexibility of twin beds while maintaining a peaceful atmosphere away from the main castle.
    Capacity: 2
    Price: $1,900.00

    Castle Double (Castle)
    Nestled within the main castle, this elegant double room blends historical charm with modern comfort, offering a truly immersive castle experience.  
    Capacity: 2
    Price: $1,900.00

    Castle Twin (Castle)
    Located within the historic walls of the castle, this twin room is perfect for guests looking for a shared castle experience in a beautifully designed space. 
    Capacity: 2
    Price: $2,400.00

    Four Poster Room (Castle)
    Offering a classic four-poster bed, this luxurious room combines medieval grandeur with comfort, ideal for guests seeking a truly regal stay.  
    Capacity: 2
    Price: $2,200.00

    Four Poster Suites (Castle)
    Indulge in the luxury of a spacious suite featuring a majestic four-poster bed and separate living areas. This room offers the ultimate in comfort and grandeur.  
    Capacity: 2
    Price: $2,800.00

    Bridal Suites (Castle)
    The stunning bridal suites are the epitome of romance and luxury, complete with lavish furnishings and breathtaking views, ideal for special occasions.  
    Capacity: 2
    Price: $3,200.00

    Lodge or Cottage
    Situated in a nearby lodge/cottage, this room offers a peaceful, countryside retreat just steps away from the main castle, perfect for a tranquil getaway.  And for groups that would like to share a building. Lodge A has 3 rooms and its own hot tub, Lodge B has 2 rooms.
    Capacity per room: 2
    Price per room: $1,500.00

With a registration and accommodation package purchased, you are all set. 

Customise your experience at D&D in a Castle with the additional options below.

  • Each Player Registration may at any time reserve seats in the Campaign of their choice, subject to space.* If you do not reserve a seat, we will assign you to a Campaign 2 months before the event. Seat Reservations are per person. If you have multiple registrations and only one reservation is made, the remaining guests will remain as unspecified and be assigned to a Campaign 2 months before the event.

    *Hardcore Mode, Chronicle Mode, and Family Mode Registrants cannot reserve a seat this way; their tables are already specified.

    “Agents of the Kargat” by Dungeon Master Mark Meer
    You and your colleagues are agents of The Kargat, the infamous police force of the Lich-King Azalin Rex, Lord of the Dread Domain of Darkon. Azalin has long chafed under the yoke of the Dark Powers and the chains that bind him, and has launched many bids to win his freedom over the long centuries. With the coming of a multiversal convergence, the undead ruler finally sees a chance to escape his prison... Will you help him seize it, and possibly alter the nature of the Domains of Dread forever more?
    Starting Level: 4

    “Death in the Musfolde” by Dungeon Master Chris Hately
    In the far north of a lonely isle in the Nord Sea, the beasts of the earth struggle in endless conflict. Kings rise like the grass of the field and fall like rain from the sky. Armies march to the beat of drums for the winning of a mile of arable land. Vast monstrosities like the snake or the owl prey ever upon those creatures desperate to eke a living out of the ground.
    This is the island of Deoria, where mice rule their petty kingdoms in a world where everything wishes them dead. You play the role of one of those mice, serving your lord, protecting your fellow mice, and protecting the future of the kingdom you serve. Life is often short and bloody for those in your line of work, but the glories are tenfold. Be you thegn, villein, freemus or serf, all have their role.
    Death in the Musfolde is a love letter to the likes of Redwall, Secret of NIMH, Animals of Farthing Wood, and Watership Down. You play the part of a tiny creature in an impossibly wide world, struggling to make their mark and forge their legacy.
    Starting Level: 3

    “Knaves Out: A Gothic Intrigue” By Dungeon Master Kelly Lynne D’Angelo
    Nestled in the cold moors, Walworth Castle stands ancient and proud, its façade hiding centuries of scandal. Once the seat of a mighty royal cadet branch, it now serves as the private retreat of King Alaric IV: aging and ailing, but not yet dead. His mind slips, his heirs are scattered, and his court — full of ambitious opportunists — has been summoned under the guise of a “family reunion.” But everyone knows what this is: a last chance to earn the King’s favor. Waltz through masquerades, unmask conspirators, and descend into crypts of power in this regal gothic mystery where your choices decide who wins, who loses… and who haunts.
    Starting Level: 8

    FAMILY MODE: “The Black Crown: When a Thought Becomes God” by Dungeon Master Jayden King
    Cogitar was a city of progress—where minds could be uploaded, where souls powered machines, where thought itself was currency. But something went wrong.
    A new intelligence has awakened. It speaks through screens, through networks, through the whispers in your own mind. People vanish, leaving only empty bodies behind. The city is changing—rewriting itself according to an unknown will.
    Now, a handful of strangers must uncover the truth before they, too, are taken. Before the city itself is no longer theirs. Before all that remains is the voice.
    The Black Crown is rising. And it is hungry.
    Starting Level: 5 (up to 17)

    HARDCORE MODE: “Legacy of Frankenstein ” (Mystery Dungeon Master)
    A century after Victor Frankenstein split open the world with his infamous experiments, Promethea stands as a broken monument to what science could have been—and what it became. The Unbreakable Heart, an arcane-biological device designed by Victoria Frankenstein (Victor’s daughter), has fractured reality itself. That rupture—the Rift—has begun spilling strange and ancient power into the world, reshaping biology, magic, and minds.
    Victoria Frankenstein, long presumed dead, left behind hidden laboratories, forbidden research, and a daughter—Evelyn Moreau—who never knew she was a clone. Now, the university that once worshipped Victoria is scrambling to contain the consequences of her final work. But secrets don’t stay buried. Beneath the cobblestone streets and rain-slick rooftops lie sealed labs, ghost data, and resurrected experiments looking for answers—or vengeance.
    This is Hardcore Mode: choices matter, and consequences bite hard. You are not the hero of prophecy—you are a survivor of bad timing and worse genetics. Everything you love can be taken. Everyone you meet is hiding something. The world is beautiful and broken. It wants to change you, swallow you, or turn you into something useful.
    “Frankenstein’s world didn’t die. It metastasized.”
    Starting Level: 7

    CHRONICLE MODE: “Sigils in the Sands” (Part I of a Double-Round Campaign) By Dungeon Master Elisa Teague
    Beneath the gilded domes of Calimport and the endless golden dunes beyond, an ancient darkness stirs. Calimshan is drawn into a mystery buried by time and fear, as an obsidian obelisk, once lost beneath the desert sands, has surfaced, covered with inscriptions older than the gods of Toril. As reality frays and cults devoted to chaos grow bolder, you are called upon to aid Calimshan and protect the nation from falling to complete madness and destruction. To stop this great peril, your party must unravel cryptic mysteries, solve ancient puzzles, strike dangerous bargains with forgotten beings, and risk warping the very fabric of time and space itself. Some things were never meant to be unearthed, and if the darkness isn't sealed back beneath the sands, no known power in Faerûn will be able stop what comes through!
    Starting Level: TBD


  • Upgrade your booking for each guest and receive a 100% refund if you cannot attend for one of the many reasons in our Refundable Booking Terms and Conditions, which you accept when you select a Refundable Booking.

    • Illness / Injury

    • Pre-existing Medical Condition

    • Pregnancy Complication

    • Death of Immediate Family

    • Public Transport Failure

    • Flight disruption

    • Mechanical Breakdown

    • Adverse Weather

    • Home Emergency

    • Theft of Documents

    • Jury Service

    • Court Summons

    • Armed Forces & Emergency Services Recall

    • Relocated for Work

    • Changes to Examination Dates 

    Learn More

 

Registration Details

  • Meals: Expect a delightful range of meals, from hearty breakfasts to grand evening feasts, catering to various dietary needs. All meals are included in Registration, as well as in-game refreshments and soft drinks.

  • Accessibility: Please communicate with us about your accessibility needs so we can ensure your room fits best for you.

  • Travel: Detailed travel information provided after ticket purchase. Port of Call is Newcastle Upon Tyne Airport or Train Station. More location information: dndincastle.com/the-castles

  • Age: D&D in a Castle is designed for adults. With Family Mode, the D&D in a Castle experience is open to enthusiasts aged 14 and above. D&D in a Castle upholds a standard of maturity and respect in all our sessions. We trust our younger adventurers, like all guests, to contribute positively and maturely to every aspect of the experience.

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