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D&D in a Castle, Darlington UK


  • Castle Walworth Road Darlington, England, DL2 2LY United Kingdom (map)
  • D&D in a Castle is a 4-day luxury, all-inclusive tabletop gaming retreat. Guests eat, sleep and game in the Castle for 4 days and nights. Every Player guest joins a 24-hour Campaign with a world-class professional Dungeon Master and up to 5 other guests for 8 hours a day. During the remaining hours, guests can choose between One-Shot games and other Side Quests, such as game-related crafting, workshops, panels and outdoor games. All meals are prepared by the Castle's own chefs, and guests stay in the guest rooms of the Castle, which is also a luxury hotel.

 

Where is D&D in a Castle?

April 26 - 30, 2026, UK

Darlington DL2 2LY, United Kingdom

 

How to Register for D&D in a Castle

Tickets to D&D in a Castle come in two parts: Registration and Accommodation. Registration is priced per-person and one registration is required for each individual guest. Accommodation is priced per room, not per guest. It only needs to be paid for once even if there are two people staying in it. All purchases are refundable for 7 days, per our terms and conditions. Protect your purchase against emergency cancellations with a Refundable Booking option.

  • Registration includes: all meals, gaming, entertainment and activities, and use of the airport and train station shuttle.

    Registration has five different types.

    Player Registration: Comes with all meals, entertainment, one-shots, side quests, and a seat in a 24-hour Campaign at the 4-day event. $3,400 per player.

    Chronicle Mode Registration (April 21-25th and 26-30th Rounds): Embark on an epic double-round adventure spanning two full events, weaving a continuous saga with your DM and fellow players. Comes with all meals, entertainment, one-shots, side quests, and a seat in a 48+ hour campaign over 8 days of two D&D in a Castle Spring Events. Read about the Chronicle Mode Campaign “Sigils in the Sands” by Elisa Teague that spans two rounds! Chronicle Mode Registration also covers accommodation and meals between rounds (Apr. 25-26th). $8,350 per Chronicle Mode player.

    Companion Mode Registration: All meals, entertainment, side quests, and one-shots except a Campaign. $2050 per Companion Mode guest.

    Hardcore Mode Registration (April 15-19th and April 21-25th Rounds Only): For the extreme D&D lover. Play an extra 12 hours of Campaign time. Comes with all meals, entertainment, one-shots, side quests, and a seat in a 36-hour campaign at the 4-day event. $4,300 per Hardcore Mode player.

    Family Mode Registration (For Ages 14-17 and their Chaperone Adult, April 21-25th Round Only): Comes with all meals, a seat in a 24-hour campaigns at the 4-day event, all activities and one-shots. Youth Players must have a chaperone register as a Family Mode guest as well. Family Mode Players will be assigned to a table with other Family Mode Players. The minimum age for attending D&D in a Castle is 14. $3,400 per Family Mode player.

    After adding your registration(s) to your cart, be sure to add accommodation to your purchase so you have a place to stay on site at the Castle!

  • *When you purchase a room, you purchase the use of the whole private room. You and anyone attending with you can share that room, as long as you do not exceed the capacity of the room as listed. The only exception is the “Shared Room” option which is for guests travelling solo who want to be paired by us with another solo guest as a roommate, to share the cost of the room. 

    West Wing Double (Annexe)
    A comfortable and cozy double room located in the West Wing annex, perfect for guests looking for a quieter stay while still enjoying proximity to the main castle.  
    Capacity: 2
    Price: $1,400.00

    West Wing Twin (Annexe)
    A spacious twin room in the West Wing annexe. This room provides the flexibility of twin beds while maintaining a peaceful atmosphere away from the main castle.
    Capacity: 2
    Price: $1,900.00

    Castle Double (Castle)
    Nestled within the main castle, this elegant double room blends historical charm with modern comfort, offering a truly immersive castle experience.  
    Capacity: 2
    Price: $1,900.00

    Castle Twin (Castle)
    Located within the historic walls of the castle, this twin room is perfect for guests looking for a shared castle experience in a beautifully designed space. 
    Capacity: 2
    Price: $2,400.00

    Four Poster Room (Castle)
    Offering a classic four-poster bed, this luxurious room combines medieval grandeur with comfort, ideal for guests seeking a truly regal stay.  
    Capacity: 2
    Price: $2,200.00

    Four Poster Suites (Castle)
    Indulge in the luxury of a spacious suite featuring a majestic four-poster bed and separate living areas. This room offers the ultimate in comfort and grandeur.  
    Capacity: 2
    Price: $2,800.00

    Bridal Suites (Castle)
    The stunning bridal suites are the epitome of romance and luxury, complete with lavish furnishings and breathtaking views, ideal for special occasions.  
    Capacity: 2
    Price: $3,200.00

    Lodge or Cottage
    Situated in a nearby lodge/cottage, this room offers a peaceful, countryside retreat just steps away from the main castle, perfect for a tranquil getaway.  And for groups that would like to share a building. Lodge A has 3 rooms and its own hot tub, Lodge B has 2 rooms.
    Capacity per room: 2
    Price per room: $1,500.00

With a registration and accommodation package purchased, you are all set. 

Customise your experience at D&D in a Castle with the additional options below.

  • Each Player Registration may at any time reserve seats in the Campaign of their choice, subject to space.* If you do not reserve a seat, we will assign you to a Campaign 2 months before the event. Seat Reservations are per person. If you have multiple registrations and only one reservation is made, the remaining guests will remain as unspecified and be assigned to a Campaign 2 months before the event.

    *Hardcore Mode, Chronicle Mode, and Family Mode Registrants cannot reserve a seat this way; their tables are already specified.

    “The Waking Plague: When Magic Becomes Contagious” by Dungeon Master Jayden King
    In the high-tech metropolis of Cogitar, magic and technology have coexisted for centuries—until now. A new phenomenon spreads like an infection, granting wild, uncontrollable power to anyone it touches. Some reshape reality with a thought. Others dissolve into pure energy. The city's infrastructure is failing. The government is desperate. The corporations see opportunity.
    As chaos erupts in the streets, five strangers find themselves at the center of it all—hunted by those who seek a cure, worshiped by those who crave transformation.
    Magic is rewriting the world. Will you fight to contain it, or let the city evolve into something new?
    Starting Level: 5 (up to 17)

    “The Hourglass Coven” By Dungeon Master Beth the Bard
    The Hourglass Coven is a dark fairytale adventure based on Wild Beyond the Witchlight where whimsy curdles into horror. Trapped in a realm where time unravels and memories fade like mist, the party must navigate a crumbling domain ruled by three twisted hags—each more terrible than the last. As dreams decay and bargains tighten around their throats, the heroes must uncover the truth behind the coven’s power and their own forgotten pasts. Surreal, eerie, and emotionally charged, this is a story of found identity, corrupted magic, and the cost of defying fate in a world where nothing is quite what it seems.
    Starting Level: 1 (up to 10)

    “Shadows of the Fourth Age” By Dungeon Master Jason Charles Miller
    In the wake of the destruction of the One Ring, Middle-earth breathes a sigh of relief. The dark clouds that once hung ominously over the lands have begun to dissipate, revealing a world filled with hope and new beginnings. However, as the remnants of Sauron's influence fade, whispers of ancient evils stir from the shadows.
    You, brave adventurers, find yourselves in Eriador, where the lands are slowly healing. The Shire thrives, its fields lush and green, while the remnants of the great kingdoms begin to rise anew. Yet, beneath this veneer of peace, a darkness has begun to creep back into the hearts of some as rumors of a hidden cult dedicated to the Dark Lord resurface.
    Your journey begins in the bustling town of Bree, where travelers from distant lands converge. A mysterious figure has been spotted in the wilderness, and tales of strange happenings in the East have begun to circulate. As you gather at the Prancing Pony, a sense of foreboding hangs in the air. Will you heed the call of adventure and uncover the truth behind these shadows? Will you protect the fragile peace, or will you allow the darkness to reclaim its hold on Middle-earth?
    The fate of this new era lies in your hands.
    Starting Level: 3

    “Agents of the Kargat” by Dungeon Master Mark Meer
    You and your colleagues are agents of The Kargat, the infamous police force of the Lich-King Azalin Rex, Lord of the Dread Domain of Darkon. Azalin has long chafed under the yoke of the Dark Powers and the chains that bind him, and has launched many bids to win his freedom over the long centuries. With the coming of a multiversal convergence, the undead ruler finally sees a chance to escape his prison... Will you help him seize it, and possibly alter the nature of the Domains of Dread forever more?
    Starting Level: 4

    “Knaves Out: A Gothic Intrigue” By Dungeon Master Kelly Lynne D’Angelo
    Nestled in the cold moors, Walworth Castle stands ancient and proud, its façade hiding centuries of scandal. Once the seat of a mighty royal cadet branch, it now serves as the private retreat of King Alaric IV: aging and ailing, but not yet dead. His mind slips, his heirs are scattered, and his court — full of ambitious opportunists — has been summoned under the guise of a “family reunion.” But everyone knows what this is: a last chance to earn the King’s favor. Waltz through masquerades, unmask conspirators, and descend into crypts of power in this regal gothic mystery where your choices decide who wins, who loses… and who haunts.
    Starting Level: 8

    CHRONICLE MODE: “Sigils in the Sands” (Part II of a Double-Round Campaign) By Dungeon Master Elisa Teague
    Beneath the gilded domes of Calimport and the endless golden dunes beyond, an ancient darkness stirs. Calimshan is drawn into a mystery buried by time and fear, as an obsidian obelisk, once lost beneath the desert sands, has surfaced, covered with inscriptions older than the gods of Toril. As reality frays and cults devoted to chaos grow bolder, you are called upon to aid Calimshan and protect the nation from falling to complete madness and destruction. To stop this great peril, your party must unravel cryptic mysteries, solve ancient puzzles, strike dangerous bargains with forgotten beings, and risk warping the very fabric of time and space itself. Some things were never meant to be unearthed, and if the darkness isn't sealed back beneath the sands, no known power in Faerûn will be able stop what comes through!
    Starting Level: TBD


  • Upgrade your booking for each guest and receive a 100% refund if you cannot attend for one of the many reasons in our Refundable Booking Terms and Conditions, which you accept when you select a Refundable Booking.

    • Illness / Injury

    • Pre-existing Medical Condition

    • Pregnancy Complication

    • Death of Immediate Family

    • Public Transport Failure

    • Flight disruption

    • Mechanical Breakdown

    • Adverse Weather

    • Home Emergency

    • Theft of Documents

    • Jury Service

    • Court Summons

    • Armed Forces & Emergency Services Recall

    • Relocated for Work

    • Changes to Examination Dates 

    Learn More

 

Registration Details

  • Meals: Expect a delightful range of meals, from hearty breakfasts to grand evening feasts, catering to various dietary needs. All meals are included in Registration, as well as in-game refreshments and soft drinks.

  • Accessibility: Please communicate with us about your accessibility needs so we can ensure your room fits best for you.

  • Travel: Detailed travel information provided after ticket purchase. Port of Call is Newcastle Upon Tyne Airport or Train Station. More location information: dndincastle.com/the-castles

  • Age: D&D in a Castle is designed for adults. The minimum age for registration is 18 years. If you would like to inquire about youth registration (minimum age of 14 years), please contact us at contact@dndinacastle.com.

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